Principal 3D Artist with 20 years of experience delivering flagship character assets for AAA franchises including BioShock Infinite, Destiny 2, and New World. Multi-patent inventor at Apple, specializing in bridging the gap between high-fidelity artistic vision and complex real-time hardware constraints for XR and spatial computing. Expert at building character asset standards and leading art teams to deliver high-fidelity content for AAA franchises and emerging platforms.