Education

Vancouver Film School
3D Animation and Visual Effects
2006 – 2007

Advanced Clay Figure Modeling
Advanced 3D Modeling
Texturing and Rendering
Character Design
2D Animation
3D Animation

Montserrat College of Art
Foundational Art Education
2002 – 2003

Clay Figure Modeling
Drawing
Life Drawing
Painting
Sculpture
Graphic Design

Experience

Bungie
Senior Character Artist | 2016 – Present
Destiny 2 (PS4, Xbox One, PC)

Amazon Game Studios
Character Artist | 2013 – 2016
New World (PC)
Sev Zero (Amazon Fire TV)

Irrational Games
Character Artist | 2008 – 2013
Bioshock Infinite (PS3, Xbox360, PC)

Motion Theory
Freelance Artist | 2008
Advertisement (Nintendo Print Ad, 3D Maquettes)

Obsidian Entertainment
Character Artist | 2007 – 2008
Canceled Project (PS3, Xbox360, PC)

History

3D Character Artist and Digital Sculptor Adam Bolton is a ten-year veteran of the video game industry. Over the course of four-and-a-half years, Adam worked to create the main characters of Bioshock Infinite at Irrational Games.  Working closely with Ken Levine, from the conceptual pre-production phase until post-release, Adam defined the look of Elizabeth, Songbird, Handyman, Comstock and many more characters.   His most recent work has been crafting unique boss characters for Destiny 2 at Bungie.

Adam takes characters from concept to rigging along a production pipeline. Modeling, creating texture maps, shaders, weighting to rig, export and import into game engines.  His greatest passions are three-dimensional art, games, music, and martial arts.

Adam is interested in digital sculpting and modeling for film, games, TV, toys and collectibles, virtual reality entertainment and simulation. Presently, he has taken a keen interest in the possibilities of VR.

 

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