Vancouver Film School
3D Animation and Visual Effects
2006 – 2007

Advanced Clay Figure Modeling
Advanced 3D Modeling
Texturing and Rendering
Character Design
2D Animation
3D Animation

Montserrat College of Art
Foundational Art Education
2002 – 2003

Clay Figure Modeling
Life Drawing
Graphic Design


Senior Character Artist | 2016 – Present
Unannounced Title

Amazon Game Studios
Character Artist | 2013 – 2016
Unannounced Title
Sev Zero (Amazon Fire TV)

Irrational Games
Character Artist | 2008 – 2013
Bioshock Infinite (PS3, Xbox360, PC)

Motion Theory
Freelance Artist | 2008
Advertisement (Nintendo Print Ad, 3D Maquettes)

Obsidian Entertainment
Character Artist | 2007 – 2008
Canceled Project (PS3, Xbox360, PC)

His Story…

3D Character Artist and Digital Sculptor Adam Bolton is a nine-year veteran of the video game industry. Adam created characters and creatures for Bioshock Infinite at Irrational Games for nearly five years. He created the models, texture maps, and materials for the main characters: Elizabeth, Songbird, Handyman, and more. Working closely with Ken Levine from the conceptual pre-production phase until post-release, Adam defined the look and expressiveness of Elizabeth.

Adam takes characters from concept to rigging along a production pipeline. Modeling, creating texture maps, shaders, weighting to rig, export and import into game engines.  His greatest passions are three-dimensional art, and technology.

Adam is interested in digital sculpting and modeling for film, games, TV, toys and collectibles, virtual reality entertainment and simulation. Presently, he has taken a keen interest in the possibilities of VR.


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