History

A Character Artist with nine years of professional experience in games, TV, and print. For almost five years I worked on characters and creatures for Bioshock Infinite at Irrational Games. I created the in-game visuals for Elizabeth, Songbird, and many more of those memorable characters, working closely with Ken Levine to define the look of Elizabeth.

I take characters from concept to rigging through a production pipeline. Modeling, creating texture maps, shaders, weighting to rig, export and import into game engines. My greatest passion is digital sculpting.

I am interested in digital sculpting and character modeling for film, games, TV, toys and collectibles.

Work

Amazon Game Studios
Character Artist
2013 – Present
Sev Zero (Amazon Fire TV)

The Ant Farm
Freelance Artist
2014
Advertisement (Disney Infinity Print Ad)

Irrational Games
Character Artist
2008 – 2013
Bioshock Infinite (PS3, Xbox360, PC)

Motion Theory
Freelance Artist
2008
Advertisement (Nintendo Print Ad, 3D Prints)

Obsidian Entertainment
Character Artist
2007 – 2008
Canceled Project (PS3, Xbox360, PC)



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Education

Vancouver Film School
3D Animation and Visual Effects
2006 – 2007

  • Advanced Sculpture (clay figure modeling)
  • Advanced 3D Modeling
  • Texturing and Rendering
  • Character Design
  • 2D Animation
  • 3D Animation

Montserrat College of Art
Foundation Art Education
2002 – 2003

  • Figure Modeling
  • Drawing I
  • Life Drawing
  • Painting, Color and Light
  • Graphic Design



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