A Character Artist with nine years of professional experience in games, TV, and print. For almost five years I worked on characters and creatures for Bioshock Infinite at Irrational Games. I created the in-game visuals for Elizabeth, Songbird, and many more of those memorable characters, working closely with Ken Levine to define the look of Elizabeth.
I take characters from concept to rigging through a production pipeline. Modeling, creating texture maps, shaders, weighting to rig, export and import into game engines. My greatest passion is digital sculpting.
I am interested in digital sculpting and character modeling for film, games, TV, toys and collectibles.
Amazon Game Studios
2013 – Present
Sev Zero (Amazon Fire TV)
The Ant Farm
Advertisement (Disney Infinity Print Ad)
2008 – 2013
Bioshock Infinite (PS3, Xbox360, PC)
Advertisement (Nintendo Print Ad, 3D Prints)
2007 – 2008
Canceled Project (PS3, Xbox360, PC)
Vancouver Film School
3D Animation and Visual Effects
2006 – 2007
Montserrat College of Art
Foundation Art Education
2002 – 2003